More 3d text, this time in aliased flavor.
UPDATE: Apparently the .swf was missing… it’s there now. I realize many of you spent sleepless nights shredding your nails with ye sharp fangs. Crisis is now over.
This is actually the first experiment I wanted to do, but I got too excited about the anti-aliased one. Not much to talk about here, just runs through the pixels and represents them as Cube instances. This time I used Tweener for the possibility of “auto animating” oh: Reminds me of that crappy windows 3d text screensaver, except, I don’t have shading… Hopefully I’ll build the courage to install great white soon… Maybe I could be like the cool kids and add fire to it too
There is some ‘flickering’ going on between the individual Cubes. If time permits, I’d like to optimize this to combine as many Cubes into “stretched” cubes as possible. I’ve got a bunch of ideas stemming from these two experiments, hopefully I’ll be blogging a plenty
Oh yeah, the code is shite, experiment stylee… the useful bits should be easy enough to extract. Just right click view source, then select “TextPixelsToCubes.mxml”.