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	<title>Comments on: Playing with Verlet Integration</title>
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	<link>http://www.sakri.net/blog/2008/10/09/playing-with-verlet-integration/</link>
	<description>I Flash und I Flex Jaaaa</description>
	<pubDate>Wed, 07 Jan 2009 08:39:17 +0000</pubDate>
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		<title>By: Sam Danielson</title>
		<link>http://www.sakri.net/blog/2008/10/09/playing-with-verlet-integration/#comment-788</link>
		<dc:creator>Sam Danielson</dc:creator>
		<pubDate>Sat, 03 Jan 2009 17:53:45 +0000</pubDate>
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		<description>Very cool demo. Even numbered polygons greater than squares are really soft. 5,7,9-gons all hold their shape much better at a particular hardness than shapes with 6 or 8 vertices. Why is this?</description>
		<content:encoded><![CDATA[<p>Very cool demo. Even numbered polygons greater than squares are really soft. 5,7,9-gons all hold their shape much better at a particular hardness than shapes with 6 or 8 vertices. Why is this?</p>
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		<title>By: David</title>
		<link>http://www.sakri.net/blog/2008/10/09/playing-with-verlet-integration/#comment-570</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 09 Oct 2008 10:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sakri.net/blog/?p=75#comment-570</guid>
		<description>Damn, this is hot! I'll have to check out that Gamasutra article and mess around with it a bit. I can image tho, that doing collision detection on other objects can be a bit intensive with enough polygons/sides. But then again, it doesn't have to be :)</description>
		<content:encoded><![CDATA[<p>Damn, this is hot! I&#8217;ll have to check out that Gamasutra article and mess around with it a bit. I can image tho, that doing collision detection on other objects can be a bit intensive with enough polygons/sides. But then again, it doesn&#8217;t have to be <img src='http://www.sakri.net/blog/wp-includes/images/smilies/smile_sakri_blue.gif' alt=':)' class='wp-smiley' /></p>
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