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	<title>Comments on: Verlet integration polygons with collision</title>
	<atom:link href="http://www.sakri.net/blog/2008/10/09/verlet-integration-polygons-with-collision/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sakri.net/blog/2008/10/09/verlet-integration-polygons-with-collision/</link>
	<description>I Flash und I Flex Jaaaa</description>
	<pubDate>Wed, 07 Jan 2009 04:26:34 +0000</pubDate>
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		<title>By: David</title>
		<link>http://www.sakri.net/blog/2008/10/09/verlet-integration-polygons-with-collision/#comment-572</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 09 Oct 2008 20:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sakri.net/blog/?p=84#comment-572</guid>
		<description>Still looking great, and yeah, framerate is way better than I expected! On collision, the reactionary force seems to be out of proportion of the impact force, which doesn't really allow the situation to resolve to a restful state as it would in real life (especially with a higher polygon count), tho that would probably mean replacing the hittest code ;)</description>
		<content:encoded><![CDATA[<p>Still looking great, and yeah, framerate is way better than I expected! On collision, the reactionary force seems to be out of proportion of the impact force, which doesn&#8217;t really allow the situation to resolve to a restful state as it would in real life (especially with a higher polygon count), tho that would probably mean replacing the hittest code <img src='http://www.sakri.net/blog/wp-includes/images/smilies/wink_sakri_blue.gif' alt=';)' class='wp-smiley' /></p>
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