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	<title>Comments on: Trying out fp10 3d features partII : Z sorting, truly simple shader, nested perspective</title>
	<atom:link href="http://www.sakri.net/blog/2008/10/22/trying-out-fp10-3d-features-partii-z-sorting-truly-simple-shader-nested-perspective/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sakri.net/blog/2008/10/22/trying-out-fp10-3d-features-partii-z-sorting-truly-simple-shader-nested-perspective/</link>
	<description>I Flash und I Flex Jaaaa</description>
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		<title>By: Dominik</title>
		<link>http://www.sakri.net/blog/2008/10/22/trying-out-fp10-3d-features-partii-z-sorting-truly-simple-shader-nested-perspective/#comment-798</link>
		<dc:creator>Dominik</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sakri.net/blog/?p=107#comment-798</guid>
		<description>HI i was wondering if you have two planar object. Usually with the z-sorting algo you would draw the face thats the nearest of the viewer. But what if the face that has a lower z then the other face is actually still behind the other face because of its angle. How would you detect that with the z-sorting algo.</description>
		<content:encoded><![CDATA[<p>HI i was wondering if you have two planar object. Usually with the z-sorting algo you would draw the face thats the nearest of the viewer. But what if the face that has a lower z then the other face is actually still behind the other face because of its angle. How would you detect that with the z-sorting algo.</p>
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	<item>
		<title>By: Juarez</title>
		<link>http://www.sakri.net/blog/2008/10/22/trying-out-fp10-3d-features-partii-z-sorting-truly-simple-shader-nested-perspective/#comment-702</link>
		<dc:creator>Juarez</dc:creator>
		<pubDate>Fri, 21 Nov 2008 21:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sakri.net/blog/?p=107#comment-702</guid>
		<description>Thank you for sharing this awesome code!</description>
		<content:encoded><![CDATA[<p>Thank you for sharing this awesome code!</p>
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