Suffering from Disappearing import statements and lack of auto fill in flex SDK 3.2?

I’m posting this because apparently I’m not the only moron experiencing such misery.

Since the release of FlexBuilder SDK 3.2 (supports flash player 10), I’ve been tearing the few remaining hairs off my scalp due to (mostly) the Incredible Disappearing BitmapData import. Today I updated to SDK build 3.3 and I was horrified to discover the import/auto fill features seemed to get even worse! So I twittered about it, and sure enough, the solution was in my tweetdeck within minutes:

Just update your flexbuilder to 3.0.2

Which you can do by clicking on Help/Search For Flexbuilder Updates…

A few hundred megabytes later everything works like a dream again. Thanks Alain.

That is all.

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6 Responses to “Suffering from Disappearing import statements and lack of auto fill in flex SDK 3.2?”

  1. julien Says:

    While that works on Mac and Windows, apparently, there’s no work around for Linux users …

  2. sakri Says:

    Thanks for pointing that out. All I can say is I feel your pain…

  3. David Says:

    Finally! This issue’s been bugging me since ages. Updating to FB 3.0.2 also works with the Flex 4 SDK. If only I could be bothered a long time ago :D

  4. Theo Lagendijk Says:

    Flash Builder 4 (Premium Beta) suffers the same issues. Unfortunately no updates yet. Grrrrrr.

  5. LinuxUser Says:

    Linux users can add playerglobal.swc to the buildpath to stop the flash imports from disappearing - may work with the BitmapData import as well

    you can find playerglobal.swc in:

    /sdks//frameworks/libs/player/10/playerglobal.swc

    in case you need to know how to add to buildpath:

    - in Eclipse, right click project and go into properties (or select project name and alt+enter)
    - go into flex build path and select library path tab
    - click ‘Add SWC…’ and browse to the location above

  6. LinuxUser Says:

    looks like angle brackets are not allowed

    the path is:
    [path to flexbuilder]/sdks/[ sdk version you are using ]/frameworks/libs/player/10/playerglobal.swc

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