Suffering from Disappearing import statements and lack of auto fill in flex SDK 3.2?
I’m posting this because apparently I’m not the only moron experiencing such misery.

Since the release of FlexBuilder SDK 3.2 (supports flash player 10), I’ve been tearing the few remaining hairs off my scalp due to (mostly) the Incredible Disappearing BitmapData import. Today I updated to SDK build 3.3 and I was horrified to discover the import/auto fill features seemed to get even worse! So I twittered about it, and sure enough, the solution was in my tweetdeck within minutes:
Just update your flexbuilder to 3.0.2
Which you can do by clicking on Help/Search For Flexbuilder Updates…
A few hundred megabytes later everything works like a dream again. Thanks Alain.
That is all.
Tags: flex flexbuilder sdk


March 4th, 2009 at 4:49 pm
While that works on Mac and Windows, apparently, there’s no work around for Linux users …
March 4th, 2009 at 4:56 pm
Thanks for pointing that out. All I can say is I feel your pain…
March 4th, 2009 at 11:24 pm
Finally! This issue’s been bugging me since ages. Updating to FB 3.0.2 also works with the Flex 4 SDK. If only I could be bothered a long time ago
January 3rd, 2010 at 2:15 pm
Flash Builder 4 (Premium Beta) suffers the same issues. Unfortunately no updates yet. Grrrrrr.
April 7th, 2010 at 8:45 pm
Linux users can add playerglobal.swc to the buildpath to stop the flash imports from disappearing - may work with the BitmapData import as well
you can find playerglobal.swc in:
/sdks//frameworks/libs/player/10/playerglobal.swc
in case you need to know how to add to buildpath:
- in Eclipse, right click project and go into properties (or select project name and alt+enter)
- go into flex build path and select library path tab
- click ‘Add SWC…’ and browse to the location above
April 7th, 2010 at 8:47 pm
looks like angle brackets are not allowed
the path is:
[path to flexbuilder]/sdks/[ sdk version you are using ]/frameworks/libs/player/10/playerglobal.swc