Snow flakes. Flex3 cairngorm papervision tweener snow flakes…
Thursday, December 20th, 2007Enough buzzwords for you? I wanted to use BlazeDS, but the buzzword overlords were not that kind with me
Just good ol’ E4X.
Two years ago we (nascom) made the same thing for club vaio. Unfortunately the old version is gone
. It was as2 and some “custom 3d” (lol). Customized snowflakes has been done before by others (can’t find links), Seb Lee Delisle made a more realistic snowfall a few weeks back (thumbsup), but this project still has it’s merits
The project was sold, with the premise of reskinning the old app, but it quickly became apparent that rebuilding from scratch using a more modern approach would be faster. (How things change in just two years!?
) Using Flex and Cairngorm made the development extremely rapid and enjoyable. I spent 6-7 working days on this. I was encouraged to go for papervision (and tweener) by Lee Brimelow’s papervision3d experiments, mainly I was impressed with how he could achieve such a nice effect with so little code.
Anyway, here’s the screenshots :

Snow fall, I have a basic ‘random wind engine’ using tweener. I set the max number of flakes to 25… on crappier machines more meant creeping slow death.

I’m quite happy with the “random floating” of the detail flakes…

That’s supposed to be my favicon smiley d00d… quite the artist I am…
Behold, The Hercules-Trophy Snowflakes greeting app!
deep link directly to the flake pictured above
Ok, Holidays start here. Happy holidays, more exciting blogging in 2008!




