Trying out flash player 10 3d features
Thursday, October 16th, 2008Nascom was kind enough to let me spend some work hours investigating the new features of flash player 10. Naturally the first step was to check out the 3d features. I built a quick “testing” environment. Each test is pretty self explanatory, but if that’s not enough, I included some notes attached to each experiment in the flex app. Behold the first 3 tests (but install player 10 first)…
Be sure to drag the vanishing point…

The frame rate is not bad, even with a ton of shapes:

Creating a cube… lookout papervision ![]()

Ok, so the cube was not so impressive due to the “layered” nature of flash player10 3d. I’m convinced that through the “hackish” nature of the flash community, there will soon be enough “clever” implementations that will be small in filesize, but will fool the eye. Remember, these cubes can be created and tweened on the timeline… Here’s a slightly more convincing “wireframe” version :
try out the flash player 10 3d test runner
More tests coming soon. I’ll be posting the code as well.








